quantum-space-buddies/QSB/ShipSync/WorldObjects/QSBShipComponent.cs

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using OWML.Utils;
using QSB.Utility;
using QSB.WorldSync;
namespace QSB.ShipSync.WorldObjects
{
class QSBShipComponent : WorldObject<ShipComponent>
{
public override void Init(ShipComponent component, int id)
{
ObjectId = id;
AttachedObject = component;
}
public void SetDamaged()
{
DebugLog.DebugWrite($"[S COMPONENT] {AttachedObject} Set damaged.");
AttachedObject.SetValue("_damaged", true);
AttachedObject.SetValue("_repairFraction", 0f);
AttachedObject.GetType().GetAnyMethod("OnComponentDamaged").Invoke(AttachedObject, null);
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AttachedObject.RaiseEvent("OnDamaged", AttachedObject);
AttachedObject.GetType().GetAnyMethod("UpdateColliderState").Invoke(AttachedObject, null);
var damageEffect = AttachedObject.GetValue<DamageEffect>("_damageEffect");
damageEffect.SetEffectBlend(1f);
}
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public void SetRepaired()
{
DebugLog.DebugWrite($"[S COMPONENT] {AttachedObject} Set repaired.");
AttachedObject.SetValue("_damaged", false);
AttachedObject.SetValue("_repairFraction", 1f);
AttachedObject.GetType().GetAnyMethod("OnComponentRepaired").Invoke(AttachedObject, null);
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AttachedObject.RaiseEvent("OnRepaired", AttachedObject);
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AttachedObject.GetType().GetAnyMethod("UpdateColliderState").Invoke(AttachedObject, null);
var damageEffect = AttachedObject.GetValue<DamageEffect>("_damageEffect");
damageEffect.SetEffectBlend(0f);
}
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public void RepairTick(float repairFraction)
{
AttachedObject.SetValue("_repairFraction", repairFraction);
var damageEffect = AttachedObject.GetValue<DamageEffect>("_damageEffect");
damageEffect.SetEffectBlend(1f - repairFraction);
}
}
}