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using OWML.Utils;
using QSB.Utility;
using QSB.WorldSync;
namespace QSB.ShipSync.WorldObjects
{
class QSBShipComponent : WorldObject<ShipComponent>
{
public override void Init(ShipComponent component, int id)
{
ObjectId = id;
AttachedObject = component;
}
public void SetDamaged()
{
DebugLog.DebugWrite($"[S COMPONENT] {AttachedObject} Set damaged.");
AttachedObject.SetValue("_damaged", true);
AttachedObject.SetValue("_repairFraction", 0f);
AttachedObject.GetType().GetAnyMethod("OnComponentDamaged").Invoke(AttachedObject, null);
QSBWorldSync.RaiseEvent(AttachedObject, "OnDamaged", AttachedObject);
AttachedObject.GetType().GetAnyMethod("UpdateColliderState").Invoke(AttachedObject, null);
var damageEffect = AttachedObject.GetValue<DamageEffect>("_damageEffect");
damageEffect.SetEffectBlend(1f);
}
}
}