2021-01-29 15:29:50 +00:00
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using OWML.Common;
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using QSB.Player;
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using QSB.Utility;
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2021-01-26 14:07:17 +00:00
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using QSB.WorldSync;
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using UnityEngine;
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2021-02-21 18:25:25 +00:00
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using UnityEngine.UI;
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2020-12-22 21:39:53 +00:00
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2020-12-31 12:10:55 +00:00
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namespace QSB.QuantumSync.WorldObjects
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2020-12-22 21:39:53 +00:00
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{
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internal class QSBSocketedQuantumObject : QSBQuantumObject<SocketedQuantumObject>
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{
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public Text DebugBoxText;
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2021-12-11 22:38:54 +00:00
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public override void Init()
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2020-12-22 21:39:53 +00:00
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{
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base.Init();
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2021-11-25 22:44:15 +00:00
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if (QSBCore.ShowQuantumDebugBoxes)
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2021-02-21 18:25:25 +00:00
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{
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2021-10-16 22:35:45 +00:00
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DebugBoxText = DebugBoxManager.CreateBox(AttachedObject.transform, 0, $"Socketed\r\nid:{ObjectId}").GetComponent<Text>();
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}
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2021-01-26 14:07:17 +00:00
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}
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2021-02-21 18:25:25 +00:00
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public override void OnRemoval()
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{
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base.OnRemoval();
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if (DebugBoxText != null)
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{
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Object.Destroy(DebugBoxText.gameObject);
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2021-01-31 14:21:54 +00:00
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}
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2021-02-21 18:25:25 +00:00
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}
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2021-12-26 06:04:46 +00:00
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public void MoveToSocket(uint playerId, int socketId, Quaternion localRotation)
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{
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2021-12-26 06:37:20 +00:00
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var qsbSocket = socketId.GetWorldObject<QSBQuantumSocket>();
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if (qsbSocket == null)
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{
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DebugLog.ToConsole($"Couldn't find socket id {socketId}", MessageType.Error);
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return;
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}
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2021-06-18 21:38:32 +00:00
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2021-01-29 15:29:50 +00:00
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var socket = qsbSocket.AttachedObject;
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if (socket == null)
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{
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DebugLog.ToConsole($"QSBSocket id {socketId} has no attached socket.", MessageType.Error);
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return;
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}
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var wasEntangled = AttachedObject.IsPlayerEntangled();
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var component = Locator.GetPlayerTransform().GetComponent<OWRigidbody>();
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var location = new RelativeLocationData(Locator.GetPlayerTransform().GetComponent<OWRigidbody>(), AttachedObject.transform);
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AttachedObject.MoveToSocket(socket);
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if (wasEntangled)
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{
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component.MoveToRelativeLocation(location, AttachedObject.transform);
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}
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2021-05-02 07:54:00 +00:00
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if (QuantumManager.Shrine != AttachedObject)
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{
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AttachedObject.transform.localRotation = localRotation;
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}
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else
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{
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var playerToShrine = QSBPlayerManager.GetPlayer(playerId).Body.transform.position - AttachedObject.transform.position;
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var projectOnPlace = Vector3.ProjectOnPlane(playerToShrine, AttachedObject.transform.up);
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var angle = OWMath.Angle(AttachedObject.transform.forward, projectOnPlace, AttachedObject.transform.up);
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angle = OWMath.RoundToNearestMultiple(angle, 120f);
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AttachedObject.transform.rotation = Quaternion.AngleAxis(angle, AttachedObject.transform.up) * AttachedObject.transform.rotation;
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}
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2020-12-22 21:39:53 +00:00
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}
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}
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2020-12-23 10:43:13 +00:00
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}
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