19 Commits

Author SHA1 Message Date
JohnCorby
e00aa13461 make getting world object from id or unity object an extension method (and rename) 2021-12-25 22:45:25 -08:00
JohnCorby
2aec396ca0 quantum objects 2021-12-25 22:04:46 -08:00
JohnCorby
74a4775511 OPTIMIZE IMPORTS 2021-12-23 17:07:29 -08:00
JohnCorby
507af7a1fa rename ALL Events folders to Messages so i dont have to do it later 2021-12-23 16:26:31 -08:00
JohnCorby
2414efd65f set AttachedObject and ObjectId in QSBWorldSync.cs, meaning many Init()s can be removed 2021-12-11 14:38:54 -08:00
Mister_Nebula
7054b239a1 create DebugSettings 2021-11-25 22:44:15 +00:00
Mister_Nebula
50efe668d3 added post-init event for world objects, fixes quantum state issue 2021-10-16 23:35:45 +01:00
Mister_Nebula
a0286c3c74 fix ones in QSB 2021-06-18 22:38:32 +01:00
Mister_Nebula
84358dbb3d fix more transform sync isues (and rework worldobject ready) 2021-05-02 08:54:00 +01:00
Mister_Nebula
0453666141 cleanup 2021-03-07 09:27:23 +00:00
Mister_Nebula
75fdc85fff update world objects 2021-02-24 10:45:25 +00:00
Mister_Nebula
42f1684947 fix lots of things 2021-02-21 18:25:25 +00:00
Mister_Nebula
1cc6c5cfa3 fix ship being broken? 2021-02-07 11:26:13 +00:00
Mister_Nebula
e066878abc fix entanglement 2021-01-31 19:50:01 +00:00
Mister_Nebula
f90cbd51eb add illumination support for multiple players 2021-01-31 14:21:54 +00:00
Mister_Nebula
9e1212e918 stuff 2021-01-30 10:09:27 +00:00
Mister_Nebula
50805753f5 make it work 2021-01-29 15:29:50 +00:00
Mister_Nebula
1b8878a1cf help 2021-01-26 14:07:17 +00:00
Mister_Nebula
53974485c9
Spiral sync (#242)
* add stuff

* extract patches

* extract worldobjects (#241)

* add spiral sync

* cleanup

* cleanup

* fix

* rename

* add computers

* remove qnet flagshelper

* Update README.md

* cleanup
2020-12-31 12:10:55 +00:00