quantum-space-buddies/QSB/Animation/NPC/CharacterAnimManager.cs

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using QSB.Animation.NPC.WorldObjects;
using QSB.WorldSync;
namespace QSB.Animation.NPC
{
internal class CharacterAnimManager : WorldObjectManager
{
// im assuming this is used in the eye as well
public override WorldObjectType WorldObjectType => WorldObjectType.Both;
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protected override void RebuildWorldObjects(OWScene scene)
{
QSBWorldSync.Init<QSBCharacterAnimController, CharacterAnimController>();
QSBWorldSync.Init<QSBTravelerController, TravelerController>();
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QSBWorldSync.Init<QSBSolanumController, NomaiConversationManager>();
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QSBWorldSync.Init<QSBSolanumAnimController, SolanumAnimController>();
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QSBWorldSync.Init<QSBHearthianRecorderEffects, HearthianRecorderEffects>();
QSBWorldSync.Init<QSBTravelerEyeController, TravelerEyeController>();
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}
}
}