2021-11-09 20:35:55 -08:00
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using QSB.WorldSync.Events;
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using QuantumUNET.Transport;
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using UnityEngine;
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namespace QSB.Anglerfish.Events
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{
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public class AnglerChangeStateMessage : EnumWorldObjectMessage<AnglerfishController.AnglerState>
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{
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2021-11-10 09:28:05 +00:00
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public uint TargetId;
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public Vector3 LocalDisturbancePos;
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2021-11-09 20:35:55 -08:00
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public override void Deserialize(QNetworkReader reader)
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{
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base.Deserialize(reader);
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2021-11-10 09:28:05 +00:00
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TargetId = reader.ReadUInt32();
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LocalDisturbancePos = reader.ReadVector3();
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2021-11-09 20:35:55 -08:00
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}
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2021-11-10 01:20:16 -08:00
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2021-11-09 20:35:55 -08:00
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public override void Serialize(QNetworkWriter writer)
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{
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base.Serialize(writer);
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2021-11-10 09:28:05 +00:00
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writer.Write(TargetId);
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writer.Write(LocalDisturbancePos);
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2021-11-09 20:35:55 -08:00
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}
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}
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}
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