2020-11-01 12:11:36 +00:00
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using QSB.Messaging;
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using UnityEngine.Networking;
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2020-11-10 09:05:27 +00:00
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namespace QSB.MessagesCore
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2020-11-01 12:11:36 +00:00
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{
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2020-11-10 09:05:27 +00:00
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public class EnumMessage<T> : PlayerMessage
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2020-11-01 12:11:36 +00:00
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{
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2020-11-10 09:05:27 +00:00
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public T Value;
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2020-11-01 12:11:36 +00:00
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public override void Deserialize(NetworkReader reader)
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{
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base.Deserialize(reader);
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2020-11-10 09:05:27 +00:00
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Value = (T)(object)reader.ReadInt32();
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2020-11-01 12:11:36 +00:00
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}
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public override void Serialize(NetworkWriter writer)
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{
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base.Serialize(writer);
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2020-11-10 09:05:27 +00:00
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writer.Write((int)(object)Value);
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2020-11-01 12:11:36 +00:00
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}
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}
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2020-11-10 09:05:27 +00:00
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}
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