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https://github.com/misternebula/quantum-space-buddies.git
synced 2025-02-12 00:40:08 +00:00
cleanup, fixed animation
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parent
cfe5f0bfc5
commit
8e2ab06074
@ -103,7 +103,6 @@ namespace QSB.Animation
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public void InitLocal(Transform body)
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{
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DebugLog.DebugWrite($"InitLocal ({PlayerId})");
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InitCommon(body);
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_playerController = body.parent.GetComponent<PlayerCharacterController>();
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@ -116,7 +115,6 @@ namespace QSB.Animation
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public void InitRemote(Transform body)
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{
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DebugLog.DebugWrite($"InitRemote ({PlayerId})");
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InitCommon(body);
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var playerAnimController = body.GetComponent<PlayerAnimController>();
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@ -1,10 +1,10 @@
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using QSB.EventsCore;
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using QSB.MessagesCore;
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using QSB.Player;
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using QSB.Utility;
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namespace QSB.Animation.Events
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{
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public class ChangeAnimTypeEvent : QSBEvent<ChangeAnimTypeMessage>
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public class ChangeAnimTypeEvent : QSBEvent<EnumMessage<AnimationType>>
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{
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public override EventType Type => EventType.PlayInstrument;
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@ -14,16 +14,15 @@ namespace QSB.Animation.Events
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private void Handler(uint player, AnimationType type) => SendEvent(CreateMessage(player, type));
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private ChangeAnimTypeMessage CreateMessage(uint player, AnimationType type) => new ChangeAnimTypeMessage
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private EnumMessage<AnimationType> CreateMessage(uint player, AnimationType type) => new EnumMessage<AnimationType>
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{
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AboutId = player,
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Type = type
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Value = type
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};
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public override void OnReceiveRemote(ChangeAnimTypeMessage message)
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public override void OnReceiveRemote(EnumMessage<AnimationType> message)
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{
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DebugLog.DebugWrite($"ChangeAnimType for {message.AboutId} - {message.Type}");
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QSBPlayerManager.GetPlayer(message.AboutId).Animator.SetAnimationType(message.Type);
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QSBPlayerManager.GetPlayer(message.AboutId).Animator.SetAnimationType(message.Value);
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}
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}
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}
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@ -1,7 +1,6 @@
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using QSB.EventsCore;
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using QSB.Messaging;
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using QSB.Player;
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using QSB.Utility;
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namespace QSB.Animation
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{
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@ -32,25 +31,20 @@ namespace QSB.Animation
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public override void OnReceiveRemote(ToggleMessage message)
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{
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DebugLog.DebugWrite($"remote suit {(message.ToggleValue ? "on" : "off")} player {message.AboutId}");
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var player = QSBPlayerManager.GetPlayer(message.AboutId);
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player?.UpdateState(State.Suit, message.ToggleValue);
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var animator = player.Animator;
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var type = message.ToggleValue ? AnimationType.PlayerSuited : AnimationType.PlayerUnsuited;
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animator.SetAnimationType(type);
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}
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public override void OnReceiveLocal(ToggleMessage message)
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{
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DebugLog.DebugWrite($"local suit {(message.ToggleValue ? "on" : "off")}");
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QSBPlayerManager.LocalPlayer.UpdateState(State.Suit, message.ToggleValue);
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var animator = QSBPlayerManager.LocalPlayer.Animator;
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if (message.ToggleValue)
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{
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animator.CurrentType = AnimationType.PlayerSuited;
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}
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else
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{
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animator.CurrentType = AnimationType.PlayerUnsuited;
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}
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animator.Mirror.RebuildFloatParams();
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var type = message.ToggleValue ? AnimationType.PlayerSuited : AnimationType.PlayerUnsuited;
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animator.CurrentType = type;
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}
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}
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}
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@ -1,8 +1,6 @@
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using QSB.Animation.Events;
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using QSB.Utility;
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using UnityEngine;
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using UnityEngine.Networking;
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using Object = UnityEngine.Object;
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namespace QSB.Animation
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{
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@ -1,10 +1,11 @@
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using QSB.EventsCore;
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using QSB.MessagesCore;
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using QSB.Player;
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using QSB.Utility;
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namespace QSB.DeathSync.Events
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{
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public class PlayerDeathEvent : QSBEvent<PlayerDeathMessage>
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public class PlayerDeathEvent : QSBEvent<EnumMessage<DeathType>>
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{
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public override EventType Type => EventType.PlayerDeath;
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@ -14,19 +15,19 @@ namespace QSB.DeathSync.Events
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private void Handler(DeathType type) => SendEvent(CreateMessage(type));
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private PlayerDeathMessage CreateMessage(DeathType type) => new PlayerDeathMessage
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private EnumMessage<DeathType> CreateMessage(DeathType type) => new EnumMessage<DeathType>
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{
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AboutId = LocalPlayerId,
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DeathType = type
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Value = type
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};
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public override void OnReceiveRemote(PlayerDeathMessage message)
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public override void OnReceiveRemote(EnumMessage<DeathType> message)
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{
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var playerName = QSBPlayerManager.GetPlayer(message.AboutId).Name;
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var deathMessage = Necronomicon.GetPhrase(message.DeathType);
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var deathMessage = Necronomicon.GetPhrase(message.Value);
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DebugLog.ToAll(string.Format(deathMessage, playerName));
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}
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public override void OnReceiveLocal(PlayerDeathMessage message) => OnReceiveRemote(message);
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public override void OnReceiveLocal(EnumMessage<DeathType> message) => OnReceiveRemote(message);
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}
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}
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@ -1,22 +0,0 @@
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using QSB.Messaging;
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using UnityEngine.Networking;
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namespace QSB.DeathSync.Events
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{
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public class PlayerDeathMessage : PlayerMessage
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{
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public DeathType DeathType { get; set; }
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public override void Deserialize(NetworkReader reader)
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{
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base.Deserialize(reader);
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DeathType = (DeathType)reader.ReadInt16();
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}
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public override void Serialize(NetworkWriter writer)
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{
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base.Serialize(writer);
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writer.Write((short)DeathType);
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}
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}
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}
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@ -1,22 +1,22 @@
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using QSB.Messaging;
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using UnityEngine.Networking;
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namespace QSB.Animation.Events
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namespace QSB.MessagesCore
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{
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public class ChangeAnimTypeMessage : PlayerMessage
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public class EnumMessage<T> : PlayerMessage
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{
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public AnimationType Type;
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public T Value;
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public override void Deserialize(NetworkReader reader)
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{
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base.Deserialize(reader);
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Type = (AnimationType)reader.ReadInt32();
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Value = (T)(object)reader.ReadInt32();
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}
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public override void Serialize(NetworkWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)Type);
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writer.Write((int)(object)Value);
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}
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}
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}
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}
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@ -28,7 +28,7 @@ namespace QSB
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Application.runInBackground = true;
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var instance = TextTranslation.Get().GetValue<TextTranslation.TranslationTable>("m_table");
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instance.theUITable[(int)UITextType.PleaseUseController] =
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instance.theUITable[(int)UITextType.PleaseUseController] =
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"<color=orange>Quantum Space Buddies</color> is best experienced with fellow travellers...";
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}
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@ -150,11 +150,11 @@
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<Compile Include="DeathSync\Events\PlayerDeathEvent.cs" />
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<Compile Include="EventsCore\IQSBEvent.cs" />
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<Compile Include="Animation\Events\ChangeAnimTypeEvent.cs" />
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<Compile Include="Animation\Events\ChangeAnimTypeMessage.cs" />
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<Compile Include="Instruments\QSBCamera\CameraController.cs" />
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<Compile Include="Instruments\QSBCamera\CameraManager.cs" />
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<Compile Include="Instruments\QSBCamera\CameraMode.cs" />
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<Compile Include="Instruments\InstrumentsManager.cs" />
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<Compile Include="MessagesCore\EnumMessage.cs" />
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<Compile Include="MessagesCore\FloatMessage.cs" />
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<Compile Include="OrbSync\OrbManager.cs" />
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<Compile Include="OrbSync\Events\OrbSlotEvent.cs" />
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@ -182,7 +182,6 @@
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<Compile Include="GeyserSync\Events\GeyserEvent.cs" />
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<Compile Include="GeyserSync\GeyserManager.cs" />
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<Compile Include="GeyserSync\QSBGeyser.cs" />
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<Compile Include="DeathSync\Events\PlayerDeathMessage.cs" />
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<Compile Include="Player\Events\PlayerLeaveMessage.cs" />
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<Compile Include="Tools\Events\PlayerProbeLauncherEvent.cs" />
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<Compile Include="Tools\Events\PlayerSignalscopeEvent.cs" />
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