quantum-space-buddies/QSB/ConversationSync/Events/ConversationMessage.cs

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2020-09-22 20:11:29 +00:00
using QSB.Messaging;
using UnityEngine.Networking;
2020-11-03 17:56:48 +00:00
namespace QSB.ConversationSync.Events
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{
public class ConversationMessage : PlayerMessage
{
public ConversationType Type { get; set; }
public int ObjectId { get; set; }
public string Message { get; set; }
public override void Deserialize(NetworkReader reader)
{
base.Deserialize(reader);
ObjectId = reader.ReadInt32();
Type = (ConversationType)reader.ReadInt32();
Message = reader.ReadString();
}
public override void Serialize(NetworkWriter writer)
{
base.Serialize(writer);
writer.Write(ObjectId);
writer.Write((int)Type);
writer.Write(Message);
}
}
}