quantum-space-buddies/QSB/QSBSceneManager.cs

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using OWML.Common;
using QSB.Utility;
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using QSB.WorldSync;
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using System;
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namespace QSB
{
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public static class QSBSceneManager
{
public static OWScene CurrentScene => LoadManager.GetCurrentScene();
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public static bool IsInUniverse => InUniverse(CurrentScene);
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public static event Action<OWScene, OWScene, bool> OnSceneLoaded;
public static event Action<OWScene, OWScene> OnUniverseSceneLoaded;
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static QSBSceneManager()
{
LoadManager.OnCompleteSceneLoad += OnCompleteSceneLoad;
DebugLog.DebugWrite("Scene Manager ready.", MessageType.Success);
}
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private static void OnCompleteSceneLoad(OWScene oldScene, OWScene newScene)
{
DebugLog.DebugWrite($"COMPLETE SCENE LOAD ({oldScene} -> {newScene})", MessageType.Info);
QSBWorldSync.RemoveWorldObjects();
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var universe = InUniverse(newScene);
if (QSBCore.IsInMultiplayer && universe)
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{
// So objects have time to be deleted, made, whatever
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Delay.RunNextFrame(() => QSBWorldSync.BuildWorldObjects(newScene).Forget());
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}
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OnSceneLoaded?.SafeInvoke(oldScene, newScene, universe);
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if (universe)
{
OnUniverseSceneLoaded?.SafeInvoke(oldScene, newScene);
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}
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if (newScene == OWScene.TitleScreen && QSBCore.IsInMultiplayer)
{
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QSBNetworkManager.singleton.StopHost();
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}
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}
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private static bool InUniverse(OWScene scene) =>
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scene is OWScene.SolarSystem or OWScene.EyeOfTheUniverse;
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}
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}