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using QSB.Utility;
using QSB.WorldSync;
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using UnityEngine;
namespace QSB.Animation.NPC.WorldObjects
{
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internal abstract class NpcAnimController<T> : WorldObject<T>, INpcAnimController
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where T : MonoBehaviour
{
public abstract CharacterDialogueTree GetDialogueTree();
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public virtual void StartConversation()
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=> GetDialogueTree().RaiseEvent(nameof(CharacterDialogueTree.OnStartConversation));
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public virtual void EndConversation()
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=> GetDialogueTree().RaiseEvent(nameof(CharacterDialogueTree.OnEndConversation));
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public virtual bool InConversation()
=> false;
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}
}