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using QSB.Messaging;
using UnityEngine.Networking;
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namespace QSB.TransformSync
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{
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public class SectorMessage : PlayerMessage
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{
public Sector.Name SectorId;
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public string SectorName;
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public override void Deserialize(NetworkReader reader)
{
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base.Deserialize(reader);
SectorId = (Sector.Name)reader.ReadInt32();
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SectorName = reader.ReadString();
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}
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public override void Serialize(NetworkWriter writer)
{
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base.Serialize(writer);
writer.Write((int)SectorId);
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writer.Write(SectorName);
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}
}
}