2021-12-26 00:29:00 +00:00
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using QSB.Messaging;
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using QSB.Player;
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using QSB.WorldSync;
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2020-12-16 09:08:38 +00:00
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using QuantumUNET.Transport;
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2021-12-26 00:29:00 +00:00
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using System.Text.RegularExpressions;
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2021-12-26 06:53:36 +00:00
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using UnityEngine;
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2020-09-22 20:11:29 +00:00
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2021-12-24 00:26:31 +00:00
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namespace QSB.ConversationSync.Messages
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2020-09-22 20:11:29 +00:00
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{
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2021-12-26 00:29:00 +00:00
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public class ConversationMessage : QSBEnumMessage<ConversationType>
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{
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private int Id;
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private string Message;
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2021-12-26 06:12:21 +00:00
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public ConversationMessage(ConversationType type, int id, string message = "")
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{
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Value = type;
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Id = id;
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Message = message;
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2020-12-02 21:23:01 +00:00
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}
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2020-12-23 12:58:45 +00:00
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public override void Serialize(QNetworkWriter writer)
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{
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base.Serialize(writer);
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writer.Write(Id);
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writer.Write(Message);
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2020-12-02 21:23:01 +00:00
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}
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public override void Deserialize(QNetworkReader reader)
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{
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base.Deserialize(reader);
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Id = reader.ReadInt32();
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Message = reader.ReadString();
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}
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public override bool ShouldReceive => WorldObjectManager.AllObjectsReady;
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public override void OnReceiveRemote()
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{
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switch (Value)
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{
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case ConversationType.Character:
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var translated = TextTranslation.Translate(Message).Trim();
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translated = Regex.Replace(translated, @"<[Pp]ause=?\d*\.?\d*\s?\/?>", "");
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ConversationManager.Instance.DisplayCharacterConversationBox(Id, translated);
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break;
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case ConversationType.Player:
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ConversationManager.Instance.DisplayPlayerConversationBox((uint)Id, Message);
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break;
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case ConversationType.CloseCharacter:
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if (Id == -1)
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{
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break;
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}
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var tree = QSBWorldSync.OldDialogueTrees[Id];
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Object.Destroy(ConversationManager.Instance.BoxMappings[tree]);
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break;
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case ConversationType.ClosePlayer:
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Object.Destroy(QSBPlayerManager.GetPlayer((uint)Id).CurrentDialogueBox);
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break;
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}
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}
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2020-12-02 21:23:01 +00:00
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}
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2020-12-03 08:28:05 +00:00
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}
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