quantum-space-buddies/QSB/ConversationSync/Events/ConversationStartEndMessage.cs

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using QSB.Messaging;
using QuantumUNET.Transport;
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namespace QSB.ConversationSync.Events
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{
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public class ConversationStartEndMessage : PlayerMessage
{
public int CharacterId { get; set; }
public uint PlayerId { get; set; }
public bool State { get; set; }
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public override void Deserialize(QNetworkReader reader)
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{
base.Deserialize(reader);
CharacterId = reader.ReadInt32();
PlayerId = reader.ReadUInt32();
State = reader.ReadBoolean();
}
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public override void Serialize(QNetworkWriter writer)
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{
base.Serialize(writer);
writer.Write(CharacterId);
writer.Write(PlayerId);
writer.Write(State);
}
}
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}