quantum-space-buddies/QSB/ItemSync/WorldObjects/QSBOWItem.cs

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using QSB.WorldSync;
namespace QSB.ItemSync.WorldObjects
{
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internal class QSBOWItem<T> : WorldObject<T>, IQSBOWItem
where T : OWItem
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{
public uint HoldingPlayer { get; set; }
public override void Init(T attachedObject, int id) { }
}
}