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using QSB.Messaging;
using QSB.Tools.ProbeLauncherTool.WorldObjects;
namespace QSB.Tools.ProbeLauncherTool.Messages
{
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internal class RetrieveProbeMessage : QSBWorldObjectMessage<QSBProbeLauncher, bool>
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{
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public RetrieveProbeMessage(bool playEffects) => Value = playEffects;
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public override void OnReceiveRemote() => WorldObject.RetrieveProbe(Value);
}
}