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32 lines
946 B
C#
32 lines
946 B
C#
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using QSB.ClientServerStateSync;
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using QSB.Events;
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using QSB.Messaging;
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using QSB.Utility;
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namespace QSB.DeathSync.Events
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{
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class StartLoopEvent : QSBEvent<PlayerMessage>
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{
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public override EventType Type => EventType.StartLoop;
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public override void SetupListener() => GlobalMessenger.AddListener(EventNames.QSBStartLoop, Handler);
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public override void CloseListener() => GlobalMessenger.RemoveListener(EventNames.QSBStartLoop, Handler);
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private void Handler() => SendEvent(CreateMessage());
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private PlayerMessage CreateMessage() => new PlayerMessage
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{
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AboutId = LocalPlayerId
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};
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public override void OnReceiveLocal(bool server, PlayerMessage message)
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=> OnReceiveRemote(server, message);
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public override void OnReceiveRemote(bool server, PlayerMessage message)
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{
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DebugLog.DebugWrite($" ~~~ LOOP START ~~~");
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QSBEventManager.FireEvent(EventNames.QSBClientState, ClientState.AliveInSolarSystem);
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}
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}
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}
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