quantum-space-buddies/QuantumUNET/QSBULocalConnectionToServer.cs

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using QuantumUNET.Messages;
using UnityEngine;
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using UnityEngine.Networking;
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namespace QuantumUNET
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{
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internal class QSBULocalConnectionToServer : QSBNetworkConnection
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{
public QSBULocalConnectionToServer(QSBNetworkServer localServer)
{
address = "localServer";
m_LocalServer = localServer;
}
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public override bool Send(short msgType, QSBMessageBase msg)
{
return m_LocalServer.InvokeHandlerOnServer(this, msgType, msg, 0);
}
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public override bool SendUnreliable(short msgType, QSBMessageBase msg)
{
return m_LocalServer.InvokeHandlerOnServer(this, msgType, msg, 1);
}
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public override bool SendByChannel(short msgType, QSBMessageBase msg, int channelId)
{
return m_LocalServer.InvokeHandlerOnServer(this, msgType, msg, channelId);
}
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public override bool SendBytes(byte[] bytes, int numBytes, int channelId)
{
bool result;
if (numBytes <= 0)
{
if (LogFilter.logError)
{
Debug.LogError("LocalConnection:SendBytes cannot send zero bytes");
}
result = false;
}
else
{
result = m_LocalServer.InvokeBytes(this, bytes, numBytes, channelId);
}
return result;
}
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public override bool SendWriter(QSBNetworkWriter writer, int channelId)
{
return m_LocalServer.InvokeBytes(this, writer.AsArray(), (int)((short)writer.AsArray().Length), channelId);
}
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public override void GetStatsOut(out int numMsgs, out int numBufferedMsgs, out int numBytes, out int lastBufferedPerSecond)
{
numMsgs = 0;
numBufferedMsgs = 0;
numBytes = 0;
lastBufferedPerSecond = 0;
}
public override void GetStatsIn(out int numMsgs, out int numBytes)
{
numMsgs = 0;
numBytes = 0;
}
private QSBNetworkServer m_LocalServer;
}
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}