quantum-space-buddies/QSB/Events/PlayerDeathEvent.cs

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using QSB.Messaging;
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using QSB.Utility;
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namespace QSB.Events
{
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public class PlayerDeathEvent : QSBEvent<PlayerDeathMessage>
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{
public override MessageType Type => MessageType.PlayerDeath;
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public override void SetupListener()
{
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GlobalMessenger<DeathType>.AddListener(EventNames.QSBPlayerDeath, type => SendEvent(CreateMessage(type)));
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}
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private PlayerDeathMessage CreateMessage(DeathType type) => new PlayerDeathMessage
{
SenderId = LocalPlayerId,
DeathType = type
};
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public override void OnReceiveRemote(PlayerDeathMessage message)
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{
var playerName = PlayerRegistry.GetPlayer(message.SenderId).Name;
var deathMessage = Necronomicon.GetPhrase(message.DeathType);
DebugLog.ToAll(string.Format(deathMessage, playerName));
}
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public override void OnReceiveLocal(PlayerDeathMessage message)
{
OnReceiveRemote(message);
}
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}
}