quantum-space-buddies/QuantumUNET/Messages/QOwnerMessage.cs

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using QuantumUNET.Transport;
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namespace QuantumUNET.Messages
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{
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internal class QOwnerMessage : QMessageBase
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{
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public NetworkInstanceId NetId;
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public short PlayerControllerId;
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public override void Serialize(QNetworkWriter writer)
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{
writer.Write(NetId);
writer.WritePackedUInt32((uint)PlayerControllerId);
}
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public override void Deserialize(QNetworkReader reader)
{
NetId = reader.ReadNetworkId();
PlayerControllerId = (short)reader.ReadPackedUInt32();
}
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}
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}