quantum-space-buddies/QSB/QuantumUNET/QSBOwnerMessage.cs

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using UnityEngine.Networking;
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namespace QSB.QuantumUNET
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{
class QSBOwnerMessage : MessageBase
{
public override void Deserialize(NetworkReader reader)
{
netId = reader.ReadNetworkId();
playerControllerId = (short)reader.ReadPackedUInt32();
}
public override void Serialize(NetworkWriter writer)
{
writer.Write(netId);
writer.WritePackedUInt32((uint)playerControllerId);
}
public NetworkInstanceId netId;
public short playerControllerId;
}
}