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using QSB.ItemSync.WorldObjects;
using QSB.ItemSync.WorldObjects.Items;
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using QSB.Messaging;
using QSB.Player;
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using QSB.SectorSync.WorldObjects;
using QSB.WorldSync;
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using QSB.WorldSync.WorldObjects;
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using UnityEngine;
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namespace QSB.ItemSync.Messages;
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internal class DropItemMessage : QSBWorldObjectMessage<IQSBItem, (Vector3 localPosition, Vector3 localNormal, int sectorId, int dropTargetId, int rigidBodyId)>
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{
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public DropItemMessage(Vector3 worldPosition, Vector3 worldNormal, Transform parent, Sector sector, MonoBehaviourWorldObject customDropTarget, OWRigidbody targetRigidbody)
: base(ProcessInputs(worldPosition, worldNormal, parent, sector, customDropTarget, targetRigidbody)) { }
private static (Vector3 localPosition, Vector3 localNormal, int sectorId, int dropTargetId, int rigidBodyId) ProcessInputs(
Vector3 worldPosition,
Vector3 worldNormal,
Transform parent,
Sector sector,
MonoBehaviourWorldObject customDropTarget,
OWRigidbody targetRigidbody)
{
(Vector3 localPosition, Vector3 localNormal, int sectorId, int dropTargetId, int rigidBodyId) tuple = new();
if (customDropTarget == null)
{
tuple.rigidBodyId = targetRigidbody.GetWorldObject<QSBOWRigidbody>().ObjectId;
tuple.dropTargetId = -1;
}
else
{
tuple.rigidBodyId = -1;
tuple.dropTargetId = customDropTarget.ObjectId;
}
tuple.sectorId = sector.GetWorldObject<QSBSector>().ObjectId;
tuple.localPosition = parent.InverseTransformPoint(worldPosition);
tuple.localNormal = parent.InverseTransformDirection(worldNormal);
return tuple;
}
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public override void OnReceiveRemote()
{
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var customDropTarget = (Data.dropTargetId == -1)
? null
: QSBWorldSync.GetWorldObject<MonoBehaviourWorldObject>(Data.dropTargetId).AttachedObject as IItemDropTarget;
var parent = (Data.dropTargetId == -1)
? QSBWorldSync.GetWorldObject<QSBOWRigidbody>(Data.rigidBodyId).AttachedObject.transform
: customDropTarget.GetItemDropTargetTransform(null);
var worldPos = parent.TransformPoint(Data.localPosition);
var worldNormal = parent.TransformDirection(Data.localNormal);
var sector = QSBWorldSync.GetWorldObject<QSBSector>(Data.sectorId).AttachedObject;
WorldObject.DropItem(worldPos, worldNormal, parent, sector, customDropTarget);
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var player = QSBPlayerManager.GetPlayer(From);
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player.HeldItem = null;
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player.AnimationSync.VisibleAnimator.SetTrigger("DropHeldItem");
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}
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}