2021-02-24 10:45:25 +00:00
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using QSB.Messaging;
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using QSB.SectorSync.WorldObjects;
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using QSB.WorldSync;
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using QuantumUNET.Transport;
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using UnityEngine;
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2021-12-24 00:26:31 +00:00
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namespace QSB.ItemSync.Messages
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2021-02-24 10:45:25 +00:00
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{
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public class DropItemMessage : PlayerMessage
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{
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public int ObjectId { get; set; }
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public Vector3 Position { get; set; }
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public Vector3 Normal { get; set; }
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public Sector Sector { get; set; }
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public override void Deserialize(QNetworkReader reader)
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{
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base.Deserialize(reader);
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ObjectId = reader.ReadInt32();
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Position = reader.ReadVector3();
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Normal = reader.ReadVector3();
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var sectorId = reader.ReadInt32();
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Sector = QSBWorldSync.GetWorldFromId<QSBSector>(sectorId).AttachedObject;
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}
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public override void Serialize(QNetworkWriter writer)
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{
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base.Serialize(writer);
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writer.Write(ObjectId);
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writer.Write(Position);
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writer.Write(Normal);
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2021-11-01 15:49:00 +00:00
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var qsbSector = QSBWorldSync.GetWorldFromUnity<QSBSector>(Sector);
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2021-02-24 10:45:25 +00:00
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writer.Write(qsbSector.ObjectId);
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}
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}
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}
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