2020-11-04 09:34:01 +00:00
|
|
|
|
using OWML.Common;
|
2020-12-31 12:10:55 +00:00
|
|
|
|
using QSB.SectorSync.WorldObjects;
|
2021-05-15 10:25:47 +00:00
|
|
|
|
using QSB.Syncs;
|
|
|
|
|
using QSB.Syncs.RigidbodySync;
|
2021-05-02 12:59:39 +00:00
|
|
|
|
using QSB.Syncs.TransformSync;
|
2020-11-04 09:34:01 +00:00
|
|
|
|
using QSB.Utility;
|
|
|
|
|
using QSB.WorldSync;
|
2021-03-11 20:02:23 +00:00
|
|
|
|
using System.Collections.Generic;
|
2020-08-21 13:04:13 +00:00
|
|
|
|
using System.Linq;
|
2020-08-16 15:15:36 +00:00
|
|
|
|
using UnityEngine;
|
|
|
|
|
|
2020-11-03 22:29:23 +00:00
|
|
|
|
namespace QSB.SectorSync
|
2020-08-16 15:15:36 +00:00
|
|
|
|
{
|
2021-03-23 13:18:29 +00:00
|
|
|
|
public class QSBSectorManager : WorldObjectManager, IRepeating
|
2020-12-02 21:23:01 +00:00
|
|
|
|
{
|
|
|
|
|
public static QSBSectorManager Instance { get; private set; }
|
|
|
|
|
public bool IsReady { get; private set; }
|
2021-03-11 20:02:23 +00:00
|
|
|
|
public List<QSBSector> FakeSectors = new List<QSBSector>();
|
2020-08-16 15:15:36 +00:00
|
|
|
|
|
2021-03-09 19:45:00 +00:00
|
|
|
|
private void OnEnable() => RepeatingManager.Repeatings.Add(this);
|
|
|
|
|
private void OnDisable() => RepeatingManager.Repeatings.Remove(this);
|
|
|
|
|
|
|
|
|
|
public void Invoke()
|
2020-12-02 21:23:01 +00:00
|
|
|
|
{
|
2021-04-27 23:22:08 +00:00
|
|
|
|
foreach (var sync in SectoredTransformSync.SectoredNetworkTransformList)
|
2021-04-21 10:02:17 +00:00
|
|
|
|
{
|
|
|
|
|
if (sync.AttachedObject == null)
|
|
|
|
|
{
|
|
|
|
|
continue;
|
|
|
|
|
}
|
2021-04-23 15:55:57 +00:00
|
|
|
|
if (sync.HasAuthority
|
2021-05-15 10:25:47 +00:00
|
|
|
|
&& sync.AttachedObject.gameObject.activeInHierarchy
|
|
|
|
|
&& sync.IsReady)
|
|
|
|
|
{
|
|
|
|
|
CheckTransformSyncSector(sync);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
foreach (var sync in SectoredRigidbodySync.SectoredNetworkTransformList)
|
|
|
|
|
{
|
|
|
|
|
if (sync.AttachedObject == null)
|
|
|
|
|
{
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
if (sync.HasAuthority
|
|
|
|
|
&& sync.AttachedObject.gameObject.activeInHierarchy
|
2021-04-23 15:55:57 +00:00
|
|
|
|
&& sync.IsReady)
|
2021-04-21 10:02:17 +00:00
|
|
|
|
{
|
|
|
|
|
CheckTransformSyncSector(sync);
|
|
|
|
|
}
|
|
|
|
|
}
|
2021-03-09 19:45:00 +00:00
|
|
|
|
}
|
2020-08-16 15:15:36 +00:00
|
|
|
|
|
2021-03-23 13:18:29 +00:00
|
|
|
|
public override void Awake()
|
2020-12-02 21:23:01 +00:00
|
|
|
|
{
|
2021-03-23 13:18:29 +00:00
|
|
|
|
base.Awake();
|
2020-12-02 21:23:01 +00:00
|
|
|
|
Instance = this;
|
|
|
|
|
DebugLog.DebugWrite("Sector Manager ready.", MessageType.Success);
|
|
|
|
|
}
|
2020-12-03 08:28:05 +00:00
|
|
|
|
|
2021-03-23 13:18:29 +00:00
|
|
|
|
protected override void RebuildWorldObjects(OWScene scene)
|
2020-12-02 21:23:01 +00:00
|
|
|
|
{
|
|
|
|
|
DebugLog.DebugWrite("Rebuilding sectors...", MessageType.Warning);
|
2021-03-11 20:02:23 +00:00
|
|
|
|
if (QSBSceneManager.CurrentScene == OWScene.SolarSystem)
|
|
|
|
|
{
|
|
|
|
|
var timeLoopRing = GameObject.Find("TimeLoopRing_Body");
|
|
|
|
|
if (timeLoopRing != null)
|
|
|
|
|
{
|
|
|
|
|
if (timeLoopRing.GetComponent<FakeSector>() == null)
|
|
|
|
|
{
|
|
|
|
|
timeLoopRing.AddComponent<FakeSector>().AttachedSector = GameObject.Find("Sector_TimeLoopInterior").GetComponent<Sector>();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
DebugLog.ToConsole($"Error - TimeLoopRing_Body not found!", MessageType.Error);
|
|
|
|
|
}
|
|
|
|
|
}
|
2020-12-23 23:14:32 +00:00
|
|
|
|
QSBWorldSync.Init<QSBSector, Sector>();
|
2020-12-11 13:14:58 +00:00
|
|
|
|
IsReady = QSBWorldSync.GetWorldObjects<QSBSector>().Any();
|
2020-12-02 21:23:01 +00:00
|
|
|
|
}
|
2020-08-16 15:15:36 +00:00
|
|
|
|
|
2021-05-15 10:25:47 +00:00
|
|
|
|
private void CheckTransformSyncSector<T>(ISectoredSync<T> transformSync)
|
|
|
|
|
where T : Component
|
2021-02-27 09:56:07 +00:00
|
|
|
|
{
|
2021-04-22 19:42:38 +00:00
|
|
|
|
var attachedObject = transformSync.AttachedObject;
|
|
|
|
|
var closestSector = transformSync.SectorSync.GetClosestSector(attachedObject.transform);
|
2021-03-09 19:45:00 +00:00
|
|
|
|
if (closestSector == default(QSBSector))
|
2021-02-27 09:56:07 +00:00
|
|
|
|
{
|
|
|
|
|
return;
|
|
|
|
|
}
|
2021-03-09 19:45:00 +00:00
|
|
|
|
if (closestSector == transformSync.ReferenceSector)
|
2021-01-26 14:07:17 +00:00
|
|
|
|
{
|
2021-02-27 09:56:07 +00:00
|
|
|
|
return;
|
2021-01-26 14:07:17 +00:00
|
|
|
|
}
|
2021-03-09 19:45:00 +00:00
|
|
|
|
transformSync.SetReferenceSector(closestSector);
|
2021-02-27 09:56:07 +00:00
|
|
|
|
}
|
2020-12-02 21:23:01 +00:00
|
|
|
|
}
|
2020-12-03 08:28:05 +00:00
|
|
|
|
}
|