2022-04-01 02:23:59 -07:00
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using Cysharp.Threading.Tasks;
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using QSB.EchoesOfTheEye.AlarmTotemSync.WorldObjects;
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using QSB.WorldSync;
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using System.Threading;
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2022-04-02 14:15:57 -07:00
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using UnityEngine;
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2022-04-01 02:23:59 -07:00
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namespace QSB.EchoesOfTheEye.AlarmTotemSync;
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2022-04-01 17:26:58 -07:00
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public class AlarmTotemManager : WorldObjectManager
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2022-04-01 02:23:59 -07:00
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{
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public override WorldObjectScene WorldObjectScene => WorldObjectScene.SolarSystem;
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public override bool DlcOnly => true;
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2022-04-02 14:15:57 -07:00
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private QSBAlarmSequenceController _qsbAlarmSequenceController;
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2022-04-02 14:09:04 -07:00
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public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken ct)
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{
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2022-08-15 15:31:00 -07:00
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// QSBWorldSync.Init<QSBAlarmTotem, AlarmTotem>();
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2022-04-02 14:09:04 -07:00
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QSBWorldSync.Init<QSBAlarmBell, AlarmBell>();
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2022-04-02 14:15:57 -07:00
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_qsbAlarmSequenceController = new GameObject(nameof(QSBAlarmSequenceController))
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.AddComponent<QSBAlarmSequenceController>();
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DontDestroyOnLoad(_qsbAlarmSequenceController.gameObject);
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2022-04-02 14:09:04 -07:00
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}
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2022-04-02 14:15:57 -07:00
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public override void UnbuildWorldObjects() =>
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Destroy(_qsbAlarmSequenceController.gameObject);
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2022-04-01 02:23:59 -07:00
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}
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