disable alarm totem syncing for now cuz stupid NRE

This commit is contained in:
JohnCorby 2022-08-15 15:31:00 -07:00
parent 0780fe98bc
commit 5a241c1d20
2 changed files with 3 additions and 1 deletions

View File

@ -15,7 +15,7 @@ public class AlarmTotemManager : WorldObjectManager
public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken ct)
{
QSBWorldSync.Init<QSBAlarmTotem, AlarmTotem>();
// QSBWorldSync.Init<QSBAlarmTotem, AlarmTotem>();
QSBWorldSync.Init<QSBAlarmBell, AlarmBell>();
_qsbAlarmSequenceController = new GameObject(nameof(QSBAlarmSequenceController))

View File

@ -12,6 +12,7 @@ public class AlarmTotemPatches : QSBPatch
{
public override QSBPatchTypes Type => QSBPatchTypes.OnClientConnect;
/*
[HarmonyPrefix]
[HarmonyPatch(typeof(AlarmTotem), nameof(AlarmTotem.OnSectorOccupantAdded))]
private static void OnSectorOccupantAdded(AlarmTotem __instance, SectorDetector sectorDetector)
@ -80,6 +81,7 @@ public class AlarmTotemPatches : QSBPatch
return false;
}
*/
[HarmonyPrefix]
[HarmonyPatch(typeof(AlarmBell), nameof(AlarmBell.OnEntry))]