2021-12-23 17:07:29 -08:00
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using QSB.Anglerfish.WorldObjects;
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2021-11-09 17:56:45 -08:00
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using QSB.WorldSync;
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2021-12-23 17:07:29 -08:00
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using System.Collections.Generic;
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2021-11-09 17:56:45 -08:00
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namespace QSB.Anglerfish
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{
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public class AnglerManager : WorldObjectManager
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{
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2021-12-20 18:41:12 -08:00
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public override WorldObjectType WorldObjectType => WorldObjectType.SolarSystem;
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2021-12-13 23:37:21 -08:00
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public static readonly List<AnglerfishController> Anglers = new();
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2021-11-10 09:28:05 +00:00
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protected override void RebuildWorldObjects(OWScene scene)
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2021-12-13 23:37:21 -08:00
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{
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Anglers.Clear();
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Anglers.AddRange(QSBWorldSync.GetUnityObjects<AnglerfishController>());
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2021-12-28 18:06:34 +00:00
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QSBWorldSync.Init<QSBAngler, AnglerfishController>(Anglers, this);
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2021-12-13 23:37:21 -08:00
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}
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2021-11-09 17:56:45 -08:00
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}
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}
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