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using QSB.Anglerfish.WorldObjects;
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using QSB.WorldSync;
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using System.Collections.Generic;
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namespace QSB.Anglerfish
{
public class AnglerManager : WorldObjectManager
{
public override WorldObjectType WorldObjectType => WorldObjectType.SolarSystem;
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public static readonly List<AnglerfishController> Anglers = new();
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protected override void RebuildWorldObjects(OWScene scene)
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{
Anglers.Clear();
Anglers.AddRange(QSBWorldSync.GetUnityObjects<AnglerfishController>());
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QSBWorldSync.Init<QSBAngler, AnglerfishController>(Anglers, this);
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}
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}
}