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C#
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using QSB.Events;
using QSB.Tools.ProbeLauncherTool.WorldObjects;
using QSB.WorldSync;
using QSB.WorldSync.Events;
namespace QSB.Tools.ProbeLauncherTool.Events
{
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internal class RetrieveProbeEvent : QSBEvent<BoolWorldObjectMessage>
{
public override bool RequireWorldObjectsReady => true;
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public override void SetupListener()
=> GlobalMessenger<QSBProbeLauncher, bool>.AddListener(EventNames.QSBRetrieveProbe, Handler);
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public override void CloseListener()
=> GlobalMessenger<QSBProbeLauncher, bool>.RemoveListener(EventNames.QSBRetrieveProbe, Handler);
private void Handler(QSBProbeLauncher launcher, bool playEffects) => SendEvent(CreateMessage(launcher, playEffects));
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private BoolWorldObjectMessage CreateMessage(QSBProbeLauncher launcher, bool playEffects) => new()
{
AboutId = LocalPlayerId,
ObjectId = launcher.ObjectId,
State = playEffects
};
public override void OnReceiveRemote(bool server, BoolWorldObjectMessage message)
{
var worldObject = QSBWorldSync.GetWorldFromId<QSBProbeLauncher>(message.ObjectId);
worldObject.RetrieveProbe(message.State);
}
}
}