quantum-space-buddies/QSB/Messaging/AnimTriggerMessage.cs

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using UnityEngine.Networking;
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namespace QSB.Messaging
{
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public class AnimTriggerMessage : MessageBase
{
public short TriggerId;
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public uint SenderId;
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public float Value;
public override void Deserialize(NetworkReader reader)
{
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base.Deserialize(reader);
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Value = reader.ReadSingle();
TriggerId = reader.ReadInt16();
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SenderId = reader.ReadPackedUInt32();
}
public override void Serialize(NetworkWriter writer)
{
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base.Serialize(writer);
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writer.Write(Value);
writer.Write(TriggerId);
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writer.Write(SenderId);
}
}
}