using UnityEngine.Networking; namespace QSB.Messaging { public class AnimTriggerMessage : MessageBase { public short TriggerId; public uint SenderId; public float Value; public override void Deserialize(NetworkReader reader) { base.Deserialize(reader); Value = reader.ReadSingle(); TriggerId = reader.ReadInt16(); SenderId = reader.ReadPackedUInt32(); } public override void Serialize(NetworkWriter writer) { base.Serialize(writer); writer.Write(Value); writer.Write(TriggerId); writer.Write(SenderId); } } }