2020-12-11 23:13:32 +00:00
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using QSB.Animation;
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2020-11-20 19:50:31 +00:00
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using QSB.Instruments;
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2020-11-03 21:33:48 +00:00
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using QSB.Player;
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2020-12-16 08:57:15 +00:00
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using QSB.Utility;
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2020-02-21 22:36:07 +00:00
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using UnityEngine;
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2020-02-10 22:03:28 +00:00
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2020-02-21 22:36:07 +00:00
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namespace QSB.TransformSync
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2020-02-15 19:48:02 +00:00
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{
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2020-12-14 21:20:53 +00:00
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public class PlayerTransformSync : TransformSync
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{
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public static PlayerTransformSync LocalInstance { get; private set; }
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2020-02-10 22:03:28 +00:00
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2020-12-18 20:28:22 +00:00
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static PlayerTransformSync()
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{
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AnimControllerPatch.Init();
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}
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2020-07-27 23:13:43 +00:00
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2020-12-16 08:57:15 +00:00
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public override void OnStartLocalPlayer()
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{
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2020-12-14 21:20:53 +00:00
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LocalInstance = this;
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2020-12-16 08:57:15 +00:00
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DebugLog.DebugWrite("SET LOCAL INSTANCE");
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}
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2020-08-19 20:29:53 +00:00
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2020-12-14 21:20:53 +00:00
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protected override void OnDestroy()
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{
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base.OnDestroy();
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Player.HudMarker?.Remove();
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QSBPlayerManager.RemovePlayer(PlayerId);
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}
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2020-12-13 22:25:23 +00:00
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2020-12-14 21:20:53 +00:00
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private Transform GetPlayerModel() =>
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Locator.GetPlayerTransform().Find("Traveller_HEA_Player_v2");
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2020-02-11 18:56:57 +00:00
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2020-12-14 21:20:53 +00:00
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protected override Transform InitLocalTransform()
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{
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var body = GetPlayerModel();
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2020-02-14 21:14:24 +00:00
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2020-12-14 21:20:53 +00:00
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GetComponent<AnimationSync>().InitLocal(body);
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GetComponent<InstrumentsManager>().InitLocal(body);
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2020-02-21 20:51:58 +00:00
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2020-12-14 21:20:53 +00:00
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Player.Body = body.gameObject;
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2020-10-23 18:06:11 +00:00
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2020-12-14 21:20:53 +00:00
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return body;
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}
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2020-02-12 19:05:08 +00:00
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2020-12-14 21:20:53 +00:00
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protected override Transform InitRemoteTransform()
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{
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var body = Instantiate(GetPlayerModel());
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2020-02-12 21:00:17 +00:00
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2020-12-14 21:20:53 +00:00
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GetComponent<AnimationSync>().InitRemote(body);
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GetComponent<InstrumentsManager>().InitRemote(body);
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2020-02-14 21:14:24 +00:00
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2020-12-14 21:20:53 +00:00
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var marker = body.gameObject.AddComponent<PlayerHUDMarker>();
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marker.Init(Player);
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2020-05-19 17:41:33 +00:00
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2020-12-14 21:20:53 +00:00
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Player.Body = body.gameObject;
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2020-10-23 18:06:11 +00:00
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2020-12-14 21:20:53 +00:00
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return body;
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}
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2020-02-23 17:31:38 +00:00
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2020-12-14 21:20:53 +00:00
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public override bool IsReady => Locator.GetPlayerTransform() != null
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&& Player != null
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&& QSBPlayerManager.PlayerExists(Player.PlayerId)
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&& Player.IsReady
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&& NetId.Value != uint.MaxValue
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&& NetId.Value != 0U;
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}
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2020-12-03 08:28:05 +00:00
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}
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