2022-01-16 14:53:45 +00:00
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using QSB.Anglerfish.WorldObjects;
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2023-05-08 18:30:59 +00:00
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using QSB.OwnershipSync;
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2021-11-10 01:56:45 +00:00
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using QSB.Syncs.Unsectored.Rigidbodies;
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2022-03-14 08:53:12 +00:00
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using QSB.Utility.LinkedWorldObject;
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using QSB.WorldSync;
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using UnityEngine;
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2021-11-10 01:56:45 +00:00
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namespace QSB.Anglerfish.TransformSync;
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public class AnglerTransformSync : UnsectoredRigidbodySync, ILinkedNetworkBehaviour
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{
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protected override bool UseInterpolation => false;
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protected override bool AllowInactiveAttachedObject => true; // since they deactivate when suspended
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private QSBAngler _qsbAngler;
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public void SetWorldObject(IWorldObject worldObject) => _qsbAngler = (QSBAngler)worldObject;
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protected override OWRigidbody InitAttachedRigidbody()
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=> _qsbAngler.AttachedObject._anglerBody;
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public override void OnStartClient()
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{
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if (QSBCore.IsHost)
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{
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netIdentity.RegisterOwnerQueue();
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}
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base.OnStartClient();
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}
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public override void OnStopClient()
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{
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if (QSBCore.IsHost)
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{
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netIdentity.UnregisterOwnerQueue();
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}
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base.OnStopClient();
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}
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protected override float SendInterval => 1;
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protected override bool UseReliableRpc => true;
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protected override void Init()
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{
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base.Init();
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SetReferenceTransform(_qsbAngler.AttachedObject._brambleBody.transform);
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AttachedRigidbody.OnUnsuspendOWRigidbody += OnUnsuspend;
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AttachedRigidbody.OnSuspendOWRigidbody += OnSuspend;
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netIdentity.UpdateOwnerQueue(AttachedRigidbody.IsSuspended() ? OwnerQueueAction.Remove : OwnerQueueAction.Add);
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}
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protected override void Uninit()
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{
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base.Uninit();
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AttachedRigidbody.OnUnsuspendOWRigidbody -= OnUnsuspend;
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AttachedRigidbody.OnSuspendOWRigidbody -= OnSuspend;
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}
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private void OnUnsuspend(OWRigidbody suspendedBody) => netIdentity.UpdateOwnerQueue(OwnerQueueAction.Add);
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private void OnSuspend(OWRigidbody suspendedBody) => netIdentity.UpdateOwnerQueue(OwnerQueueAction.Remove);
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protected override void OnRenderObject()
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{
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if (!QSBCore.DebugSettings.DrawLines
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|| !IsValid
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|| !ReferenceTransform
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|| !AttachedTransform.gameObject.activeInHierarchy)
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{
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return;
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}
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base.OnRenderObject();
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Popcron.Gizmos.Sphere(AttachedRigidbody.GetPosition(), _qsbAngler.AttachedObject._arrivalDistance, Color.blue);
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Popcron.Gizmos.Sphere(AttachedRigidbody.GetPosition(), _qsbAngler.AttachedObject._pursueDistance, Color.red);
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Popcron.Gizmos.Sphere(AttachedRigidbody.GetPosition(), _qsbAngler.AttachedObject._escapeDistance, Color.yellow);
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Popcron.Gizmos.Sphere(AttachedRigidbody.GetPosition()
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+ AttachedRigidbody.transform.TransformDirection(_qsbAngler.AttachedObject._mouthOffset), 3, Color.grey);
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if (_qsbAngler.TargetTransform)
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{
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Popcron.Gizmos.Line(_qsbAngler.TargetTransform.position, AttachedRigidbody.GetPosition(), Color.gray);
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Popcron.Gizmos.Line(_qsbAngler.TargetTransform.position, _qsbAngler.TargetTransform.position + _qsbAngler.TargetVelocity, Color.green);
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Popcron.Gizmos.Line(AttachedRigidbody.GetPosition(), _qsbAngler.AttachedObject._targetPos, Color.red);
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Popcron.Gizmos.Sphere(_qsbAngler.AttachedObject._targetPos, 5, Color.red);
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}
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// Popcron.Gizmos.Line(AttachedObject.GetPosition(), _qsbAngler.AttachedObject.GetTargetPosition(), Color.white);
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}
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}
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