2021-11-09 17:56:45 -08:00
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using System.Collections.Generic;
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using QSB.Anglerfish.WorldObjects;
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using QSB.Syncs.Unsectored.Rigidbodies;
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using QSB.WorldSync;
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namespace QSB.Anglerfish.TransformSync
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{
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public class AnglerTransformSync : UnsectoredRigidbodySync
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{
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public override bool IsReady => QSBCore.WorldObjectsReady;
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public override bool UseInterpolation => true;
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2021-11-09 18:38:19 -08:00
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protected override OWRigidbody GetRigidbody() => _qsbAngler.AttachedObject._anglerBody;
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2021-11-09 17:56:45 -08:00
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2021-11-09 18:38:19 -08:00
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private QSBAngler _qsbAngler;
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2021-11-09 17:56:45 -08:00
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private static readonly List<AnglerTransformSync> _instances = new List<AnglerTransformSync>();
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public override void Start()
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{
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_instances.Add(this);
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base.Start();
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}
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protected override void OnDestroy()
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{
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_instances.Remove(this);
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base.OnDestroy();
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}
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2021-11-09 19:06:01 -08:00
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public override float GetNetworkSendInterval() => 1 / 4f;
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2021-11-09 17:56:45 -08:00
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protected override void Init()
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{
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2021-11-09 18:38:19 -08:00
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_qsbAngler = QSBWorldSync.GetWorldFromId<QSBAngler>(_instances.IndexOf(this));
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_qsbAngler.transformSync = this;
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2021-11-09 17:56:45 -08:00
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base.Init();
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2021-11-09 18:38:19 -08:00
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SetReferenceTransform(_qsbAngler.AttachedObject._brambleBody._transform);
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2021-11-09 17:56:45 -08:00
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}
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}
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}
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