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using OWML.Common;
using OWML.ModHelper;
using QSB.Events;
using QSB.Utility;
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using UnityEngine;
using UnityEngine.Networking;
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namespace QSB
{
public class QSB : ModBehaviour
{
public static IModHelper Helper;
public static string DefaultServerIP;
public static bool DebugMode;
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private void Awake()
{
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Application.runInBackground = true;
}
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private void Start()
{
Helper = ModHelper;
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gameObject.AddComponent<DebugLog>();
gameObject.AddComponent<QSBNetworkManager>();
gameObject.AddComponent<NetworkManagerHUD>();
gameObject.AddComponent<DebugActions>();
gameObject.AddComponent<EventListener>();
}
public override void Configure(IModConfig config)
{
DefaultServerIP = config.GetSettingsValue<string>("defaultServerIP");
DebugMode = config.GetSettingsValue<bool>("debugMode");
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}
}
}