2020-02-10 22:03:28 +00:00
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using OWML.Common;
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using OWML.ModHelper;
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2020-02-29 13:02:09 +00:00
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using QSB.TimeSync;
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2020-02-10 22:03:28 +00:00
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using UnityEngine;
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using UnityEngine.Networking;
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2020-02-15 19:48:02 +00:00
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namespace QSB
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{
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public class QSB : ModBehaviour
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{
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2020-02-13 19:34:51 +00:00
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public static IModHelper Helper;
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2020-03-02 16:34:01 +00:00
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public static string DefaultServerIP;
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2020-03-14 20:42:43 +00:00
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public static bool DebugMode;
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2020-02-10 22:03:28 +00:00
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2020-02-15 19:48:02 +00:00
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private void Awake()
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{
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2020-02-10 22:03:28 +00:00
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Application.runInBackground = true;
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}
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2020-02-15 19:48:02 +00:00
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private void Start()
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{
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2020-02-13 19:34:51 +00:00
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Helper = ModHelper;
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2020-02-10 22:03:28 +00:00
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2020-02-14 21:14:24 +00:00
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gameObject.AddComponent<DebugLog>();
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2020-02-13 19:34:51 +00:00
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gameObject.AddComponent<QSBNetworkManager>();
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2020-03-02 16:34:01 +00:00
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gameObject.AddComponent<NetworkManagerHUD>();
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2020-03-14 20:42:43 +00:00
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gameObject.AddComponent<DebugActions>();
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2020-03-02 16:34:01 +00:00
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}
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public override void Configure(IModConfig config)
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{
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DefaultServerIP = config.GetSettingsValue<string>("defaultServerIP");
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2020-03-14 20:42:43 +00:00
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DebugMode = config.GetSettingsValue<bool>("debugMode");
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2020-02-10 22:03:28 +00:00
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}
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}
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}
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