2022-01-28 20:49:07 -08:00
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using Cysharp.Threading.Tasks;
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using QSB.Anglerfish.WorldObjects;
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using QSB.WorldSync;
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using System.Threading;
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2022-03-02 19:46:33 -08:00
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namespace QSB.Anglerfish;
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public class AnglerManager : WorldObjectManager
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{
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public override WorldObjectScene WorldObjectScene => WorldObjectScene.SolarSystem;
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2021-12-20 18:41:12 -08:00
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2022-03-18 01:34:43 -07:00
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public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken ct) =>
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QSBWorldSync.Init<QSBAngler, AnglerfishController>();
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}
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