2022-01-29 04:49:07 +00:00
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using Cysharp.Threading.Tasks;
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using QSB.Anglerfish.WorldObjects;
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2022-01-25 10:13:48 +00:00
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using QSB.Utility;
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2021-11-10 01:56:45 +00:00
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using QSB.WorldSync;
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2021-12-24 01:07:29 +00:00
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using System.Collections.Generic;
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2022-01-29 04:49:07 +00:00
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using System.Threading;
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2021-11-10 01:56:45 +00:00
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2022-03-03 03:46:33 +00:00
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namespace QSB.Anglerfish;
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public class AnglerManager : WorldObjectManager
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2021-11-10 01:56:45 +00:00
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{
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2022-03-03 03:46:33 +00:00
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public override WorldObjectScene WorldObjectScene => WorldObjectScene.SolarSystem;
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2021-12-21 02:41:12 +00:00
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2022-03-03 03:46:33 +00:00
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public static readonly List<AnglerfishController> Anglers = new();
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2021-12-14 07:37:21 +00:00
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2022-03-03 03:46:33 +00:00
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public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken ct)
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{
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Anglers.Clear();
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Anglers.AddRange(QSBWorldSync.GetUnityObjects<AnglerfishController>().SortDeterministic());
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QSBWorldSync.Init<QSBAngler, AnglerfishController>(Anglers);
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2021-11-10 01:56:45 +00:00
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}
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2022-02-25 06:04:54 +00:00
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}
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