quantum-space-buddies/QSB/ConversationSync/ConversationPatches.cs

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using QSB.WorldSync;
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using System.Collections.Generic;
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using UnityEngine;
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namespace QSB.ConversationSync
{
public static class ConversationPatches
{
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public static void StartConversation(CharacterDialogueTree __instance)
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{
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var index = WorldRegistry.OldDialogueTrees.FindIndex(x => x == __instance);
PlayerRegistry.LocalPlayer.CurrentDialogueID = index;
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ConversationManager.Instance.SendStart(index);
}
public static void EndConversation()
{
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ConversationManager.Instance.SendEnd(PlayerRegistry.LocalPlayer.CurrentDialogueID);
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ConversationManager.Instance.CloseBoxCharacter(PlayerRegistry.LocalPlayer.CurrentDialogueID);
PlayerRegistry.LocalPlayer.CurrentDialogueID = -1;
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ConversationManager.Instance.CloseBoxPlayer();
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}
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public static bool InputDialogueOption(int optionIndex, DialogueBoxVer2 ____currentDialogueBox)
{
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if (optionIndex < 0)
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{
// in a page where there is no selectable options
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ConversationManager.Instance.CloseBoxPlayer();
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return true;
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}
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var selectedOption = ____currentDialogueBox.OptionFromUIIndex(optionIndex);
ConversationManager.Instance.SendPlayerOption(selectedOption.Text);
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return true;
}
public static void GetNextPage(string ____name, List<string> ____listPagesToDisplay, int ____currentPage)
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{
var key = ____name + ____listPagesToDisplay[____currentPage];
// Sending key so translation can be done on client side - should make different language-d clients compatible
QSB.Helper.Events.Unity.RunWhen(() => PlayerRegistry.LocalPlayer.CurrentDialogueID != -1,
() => ConversationManager.Instance.SendCharacterDialogue(PlayerRegistry.LocalPlayer.CurrentDialogueID, key));
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}
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public static bool OnAnimatorIK(float ___headTrackingWeight,
bool ___lookOnlyWhenTalking,
bool ____playerInHeadZone,
bool ____inConversation,
ref float ____currentLookWeight,
ref Vector3 ____currentLookTarget,
DampedSpring3D ___lookSpring,
Animator ____animator,
CharacterDialogueTree ____dialogueTree)
{
var playerId = ConversationManager.Instance.GetPlayerTalkingToTree(____dialogueTree);
Vector3 position;
if (playerId == uint.MaxValue)
{
position = Locator.GetActiveCamera().transform.position;
}
else
{
position = PlayerRegistry.GetPlayer(playerId).Camera.transform.position;
}
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float b = ___headTrackingWeight * Mathf.Min(1, (!___lookOnlyWhenTalking) ? ((!____playerInHeadZone) ? 0 : 1) : ((!____inConversation || !____playerInHeadZone) ? 0 : 1));
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____currentLookWeight = Mathf.Lerp(____currentLookWeight, b, Time.deltaTime * 2f);
____currentLookTarget = ___lookSpring.Update(____currentLookTarget, position, Time.deltaTime);
____animator.SetLookAtPosition(____currentLookTarget);
____animator.SetLookAtWeight(____currentLookWeight);
return false;
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}
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public static bool OnZoneExit(CharacterDialogueTree ____dialogueTree)
{
var playerId = ConversationManager.Instance.GetPlayerTalkingToTree(____dialogueTree);
if (playerId == uint.MaxValue)
{
return true;
}
return false;
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}
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public static void AddPatches()
{
QSB.Helper.HarmonyHelper.AddPostfix<DialogueNode>("GetNextPage", typeof(ConversationPatches), nameof(GetNextPage));
QSB.Helper.HarmonyHelper.AddPrefix<CharacterDialogueTree>("InputDialogueOption", typeof(ConversationPatches), nameof(InputDialogueOption));
QSB.Helper.HarmonyHelper.AddPostfix<CharacterDialogueTree>("StartConversation", typeof(ConversationPatches), nameof(StartConversation));
QSB.Helper.HarmonyHelper.AddPostfix<CharacterDialogueTree>("EndConversation", typeof(ConversationPatches), nameof(EndConversation));
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QSB.Helper.HarmonyHelper.AddPrefix<CharacterAnimController>("OnAnimatorIK", typeof(ConversationPatches), nameof(OnAnimatorIK));
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QSB.Helper.HarmonyHelper.AddPrefix<CharacterAnimController>("OnZoneExit", typeof(ConversationPatches), nameof(OnZoneExit));
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}
}
}