2020-12-02 21:23:01 +00:00
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using UnityEngine.Networking;
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2020-12-02 12:42:26 +00:00
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2020-12-02 21:19:10 +00:00
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namespace QSB.QuantumUNET
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{
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2020-12-03 08:28:05 +00:00
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internal class QSBOwnerMessage : MessageBase
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{
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2020-12-03 11:56:32 +00:00
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public NetworkInstanceId NetId;
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public short PlayerControllerId;
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2020-12-02 12:42:26 +00:00
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public override void Deserialize(NetworkReader reader)
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{
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NetId = reader.ReadNetworkId();
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PlayerControllerId = (short)reader.ReadPackedUInt32();
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2020-12-02 12:42:26 +00:00
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}
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public override void Serialize(NetworkWriter writer)
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{
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2020-12-03 11:56:32 +00:00
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writer.Write(NetId);
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writer.WritePackedUInt32((uint)PlayerControllerId);
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2020-12-02 12:42:26 +00:00
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}
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}
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2020-12-03 08:28:05 +00:00
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}
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