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24 lines
420 B
C#
24 lines
420 B
C#
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEngine.Networking;
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namespace QSB
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{
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class QSBObjectSpawnFinishedMessage : MessageBase
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{
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public override void Deserialize(NetworkReader reader)
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{
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state = reader.ReadPackedUInt32();
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}
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public override void Serialize(NetworkWriter writer)
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{
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writer.WritePackedUInt32(state);
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}
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public uint state;
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}
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}
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