quantum-space-buddies/QSB/QSBObjectSpawnFinishedMessage.cs

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2020-12-02 12:42:26 +00:00
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine.Networking;
namespace QSB
{
class QSBObjectSpawnFinishedMessage : MessageBase
{
public override void Deserialize(NetworkReader reader)
{
state = reader.ReadPackedUInt32();
}
public override void Serialize(NetworkWriter writer)
{
writer.WritePackedUInt32(state);
}
public uint state;
}
}