2022-09-22 12:02:40 +00:00
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using Cysharp.Threading.Tasks;
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2022-09-22 16:53:46 +00:00
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using QSB.EchoesOfTheEye.WineCellar.WorldObjects;
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2022-09-22 12:02:40 +00:00
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using QSB.WorldSync;
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using System.Threading;
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namespace QSB.EchoesOfTheEye.WineCellar;
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internal class WineCellarManager : WorldObjectManager
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{
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public override WorldObjectScene WorldObjectScene => WorldObjectScene.SolarSystem;
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public override bool DlcOnly => true;
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2022-09-22 16:53:46 +00:00
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public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken ct)
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=> QSBWorldSync.Init<QSBWineCellarSwitch, WineCellarSwitch>();
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}
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