quantum-space-buddies/QSB/EchoesOfTheEye/WineCellar/WineCellarManager.cs

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using Cysharp.Threading.Tasks;
using QSB.EchoesOfTheEye.WineCellar.WorldObjects;
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using QSB.WorldSync;
using System.Threading;
namespace QSB.EchoesOfTheEye.WineCellar;
internal class WineCellarManager : WorldObjectManager
{
public override WorldObjectScene WorldObjectScene => WorldObjectScene.SolarSystem;
public override bool DlcOnly => true;
public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken ct)
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=> QSBWorldSync.Init<QSBWineCellarSwitch, WineCellarSwitch>();
}