using QSB.ClientServerStateSync; using QSB.Events; using QSB.Messaging; using QSB.Utility; namespace QSB.DeathSync.Events { class StartLoopEvent : QSBEvent { public override EventType Type => EventType.StartLoop; public override void SetupListener() => GlobalMessenger.AddListener(EventNames.QSBStartLoop, Handler); public override void CloseListener() => GlobalMessenger.RemoveListener(EventNames.QSBStartLoop, Handler); private void Handler() => SendEvent(CreateMessage()); private PlayerMessage CreateMessage() => new PlayerMessage { AboutId = LocalPlayerId }; public override void OnReceiveLocal(bool server, PlayerMessage message) => OnReceiveRemote(server, message); public override void OnReceiveRemote(bool server, PlayerMessage message) { DebugLog.DebugWrite($" ~~~ LOOP START ~~~"); QSBEventManager.FireEvent(EventNames.QSBClientState, ClientState.AliveInSolarSystem); } } }