27 lines
697 B
C#
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using QSB.WorldSync;
using UnityEngine;
namespace QSB.PoolSync
{
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internal class PoolManager : WorldObjectManager
{
protected override void RebuildWorldObjects(OWScene scene)
{
foreach (var streaming in Resources.FindObjectsOfTypeAll<NomaiRemoteCameraStreaming>())
{
streaming.gameObject.AddComponent<CustomNomaiRemoteCameraStreaming>();
}
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foreach (var camera in Resources.FindObjectsOfTypeAll<NomaiRemoteCamera>())
{
camera.gameObject.AddComponent<CustomNomaiRemoteCamera>();
}
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foreach (var platform in Resources.FindObjectsOfTypeAll<NomaiRemoteCameraPlatform>())
{
platform.gameObject.AddComponent<CustomNomaiRemoteCameraPlatform>();
}
}
}
}