2021-03-28 16:53:05 +00:00
|
|
|
|
using QSB.WorldSync;
|
|
|
|
|
using UnityEngine;
|
|
|
|
|
|
|
|
|
|
namespace QSB.PoolSync
|
|
|
|
|
{
|
2021-03-29 22:37:36 +00:00
|
|
|
|
internal class PoolManager : WorldObjectManager
|
2021-03-28 16:53:05 +00:00
|
|
|
|
{
|
|
|
|
|
protected override void RebuildWorldObjects(OWScene scene)
|
|
|
|
|
{
|
|
|
|
|
foreach (var streaming in Resources.FindObjectsOfTypeAll<NomaiRemoteCameraStreaming>())
|
|
|
|
|
{
|
|
|
|
|
streaming.gameObject.AddComponent<CustomNomaiRemoteCameraStreaming>();
|
|
|
|
|
}
|
|
|
|
|
foreach (var camera in Resources.FindObjectsOfTypeAll<NomaiRemoteCamera>())
|
|
|
|
|
{
|
|
|
|
|
camera.gameObject.AddComponent<CustomNomaiRemoteCamera>();
|
|
|
|
|
}
|
|
|
|
|
foreach (var platform in Resources.FindObjectsOfTypeAll<NomaiRemoteCameraPlatform>())
|
|
|
|
|
{
|
|
|
|
|
platform.gameObject.AddComponent<CustomNomaiRemoteCameraPlatform>();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|