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using HarmonyLib;
using QSB.Events;
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using QSB.OrbSync.WorldObjects;
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using QSB.Patches;
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using QSB.WorldSync;
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using UnityEngine;
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namespace QSB.OrbSync.Patches
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{
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[HarmonyPatch(typeof(NomaiInterfaceOrb))]
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public class OrbPatches : QSBPatch
{
public override QSBPatchTypes Type => QSBPatchTypes.OnClientConnect;
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[HarmonyPostfix]
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[HarmonyPatch(nameof(NomaiInterfaceOrb.StartDragFromPosition))]
public static void StartDragFromPosition(NomaiInterfaceOrb __instance)
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{
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if (!WorldObjectManager.AllObjectsReady)
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{
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return;
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}
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if (!__instance._isBeingDragged)
{
return;
}
var qsbOrb = QSBWorldSync.GetWorldFromUnity<QSBOrb>(__instance);
QSBEventManager.FireEvent(EventNames.QSBOrbUser, qsbOrb, true);
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}
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[HarmonyPrefix]
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[HarmonyPatch(nameof(NomaiInterfaceOrb.CancelDrag))]
public static void CancelDrag(NomaiInterfaceOrb __instance)
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{
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if (!WorldObjectManager.AllObjectsReady)
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{
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return;
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}
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if (!__instance._isBeingDragged)
{
return;
}
var qsbOrb = QSBWorldSync.GetWorldFromUnity<QSBOrb>(__instance);
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if (!qsbOrb.TransformSync.HasAuthority)
{
return;
}
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QSBEventManager.FireEvent(EventNames.QSBOrbUser, qsbOrb, false);
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}
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[HarmonyPrefix]
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[HarmonyPatch(nameof(NomaiInterfaceOrb.CheckSlotCollision))]
public static bool CheckSlotCollision(NomaiInterfaceOrb __instance,
bool playAudio)
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{
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if (!WorldObjectManager.AllObjectsReady)
{
return true;
}
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var qsbOrb = QSBWorldSync.GetWorldFromUnity<QSBOrb>(__instance);
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if (!qsbOrb.TransformSync.HasAuthority)
{
return true;
}
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if (__instance._occupiedSlot == null)
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{
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foreach (var slot in __instance._slots)
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{
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if (slot != null && slot.CheckOrbCollision(__instance))
{
__instance._occupiedSlot = slot;
__instance._enterSlotTime = Time.time;
if (slot.CancelsDragOnCollision())
{
__instance.CancelDrag();
}
if (playAudio && __instance._orbAudio != null && slot.GetPlayActivationAudio())
{
__instance._orbAudio.PlaySlotActivatedClip();
}
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QSBEventManager.FireEvent(EventNames.QSBOrbSlot, qsbOrb, __instance._occupiedSlot, true, playAudio);
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break;
}
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}
}
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else if ((!__instance._occupiedSlot.IsAttractive() || __instance._isBeingDragged) && !__instance._occupiedSlot.CheckOrbCollision(__instance))
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{
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QSBEventManager.FireEvent(EventNames.QSBOrbSlot, qsbOrb, __instance._occupiedSlot, false, playAudio);
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__instance._occupiedSlot = null;
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}
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__instance._owCollider.SetActivation(__instance._occupiedSlot == null || !__instance._occupiedSlot.IsAttractive() || __instance._isBeingDragged);
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return false;
}
}
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}