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using QSB.Tools.ProbeLauncherTool.WorldObjects;
using QSB.WorldSync;
namespace QSB.Tools.ProbeLauncherTool
{
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internal class ProbeLauncherManager : WorldObjectManager
{
public override WorldObjectType WorldObjectType => WorldObjectType.Both;
protected override void RebuildWorldObjects(OWScene scene)
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=> QSBWorldSync.Init<QSBProbeLauncher, ProbeLauncher>(this, typeof(PlayerProbeLauncher));
}
}