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using OWML.Common;
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using QSB.Messaging;
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using QSB.Player;
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using QSB.QuantumSync.Messages;
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using QSB.Utility;
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using QSB.WorldSync;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
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namespace QSB.QuantumSync.WorldObjects
{
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internal abstract class QSBQuantumObject<T> : WorldObject<T>, IQSBQuantumObject
where T : QuantumObject
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{
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public uint ControllingPlayer { get; set; }
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public bool IsEnabled { get; set; }
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public override void OnRemoval()
{
foreach (var shape in GetAttachedShapes())
{
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shape.OnShapeActivated -= OnEnable;
shape.OnShapeDeactivated -= OnDisable;
}
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}
public override void Init()
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{
var debugBundle = QSBCore.DebugAssetBundle;
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var sphere = debugBundle.LoadAsset<GameObject>("Assets/Prefabs/Sphere.prefab");
var cube = debugBundle.LoadAsset<GameObject>("Assets/Prefabs/Cube.prefab");
var capsule = debugBundle.LoadAsset<GameObject>("Assets/Prefabs/Capsule.prefab");
if (cube == null)
{
DebugLog.DebugWrite($"CUBE IS NULL");
}
if (sphere == null)
{
DebugLog.DebugWrite($"SPHERE IS NULL");
}
if (capsule == null)
{
DebugLog.DebugWrite($"CAPSULE IS NULL");
}
foreach (var shape in GetAttachedShapes())
{
if (shape == null)
{
break;
}
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if (QSBCore.ShowQuantumVisibilityObjects)
{
if (shape is BoxShape boxShape)
{
var newCube = UnityEngine.Object.Instantiate(cube);
newCube.transform.parent = shape.transform;
newCube.transform.localPosition = Vector3.zero;
newCube.transform.localRotation = Quaternion.Euler(0, 0, 0);
newCube.transform.localScale = boxShape.size;
}
else if (shape is SphereShape sphereShape)
{
var newSphere = UnityEngine.Object.Instantiate(sphere);
newSphere.transform.parent = shape.transform;
newSphere.transform.localPosition = Vector3.zero;
newSphere.transform.localRotation = Quaternion.Euler(0, 0, 0);
newSphere.transform.localScale = Vector3.one * (sphereShape.radius * 2);
}
else if (shape is CapsuleShape capsuleShape)
{
var newCapsule = Object.Instantiate(capsule);
newCapsule.transform.parent = shape.transform;
newCapsule.transform.localPosition = Vector3.zero;
newCapsule.transform.localRotation = Quaternion.Euler(0, 0, 0);
newCapsule.transform.localScale = new Vector3(capsuleShape.radius * 2, capsuleShape.height, capsuleShape.radius * 2);
}
}
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}
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StartDelayedReady();
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QSBCore.UnityEvents.FireInNUpdates(LateInit, 5);
}
private void LateInit()
{
FinishDelayedReady();
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foreach (var shape in GetAttachedShapes())
{
shape.OnShapeActivated += OnEnable;
shape.OnShapeDeactivated += OnDisable;
}
var attachedShapes = GetAttachedShapes();
if (attachedShapes.Count == 0)
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{
IsEnabled = false;
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return;
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}
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if (attachedShapes.All(x => x.enabled && x.gameObject.activeInHierarchy && x.active))
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{
IsEnabled = true;
}
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else
{
ControllingPlayer = 0u;
IsEnabled = false;
}
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}
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public List<ShapeVisibilityTracker> GetVisibilityTrackers()
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=> AttachedObject?._visibilityTrackers == null
? new()
: AttachedObject._visibilityTrackers.Select(x => (ShapeVisibilityTracker)x).ToList();
public List<Shape> GetAttachedShapes()
{
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if (AttachedObject == null)
{
return new List<Shape>();
}
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var visibilityTrackers = AttachedObject._visibilityTrackers;
if (visibilityTrackers == null || visibilityTrackers.Length == 0)
{
return new List<Shape>();
}
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if (visibilityTrackers.Any(x => x.GetType() == typeof(RendererVisibilityTracker)))
{
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DebugLog.ToConsole($"Warning - {AttachedObject.name} has a RendererVisibilityTracker!", MessageType.Warning);
return new List<Shape>();
}
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var totalShapes = new List<Shape>();
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foreach (ShapeVisibilityTracker tracker in visibilityTrackers)
{
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if (tracker == null)
{
DebugLog.ToConsole($"Warning - a ShapeVisibilityTracker in {LogName} is null!", MessageType.Warning);
continue;
}
var shapes = tracker._shapes;
totalShapes.AddRange(shapes);
}
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return totalShapes;
}
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private void OnEnable(Shape s)
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{
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if (IsEnabled)
{
return;
}
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IsEnabled = true;
if (!WorldObjectManager.AllObjectsReady && !QSBCore.IsHost)
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{
return;
}
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if (ControllingPlayer != 0)
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{
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// controlled by another player, dont care that we activate it
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return;
}
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// no one is controlling this object right now, request authority
((IQSBQuantumObject)this).SendMessage(new QuantumAuthorityMessage(QSBPlayerManager.LocalPlayerId));
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}
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private void OnDisable(Shape s)
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{
if (!IsEnabled)
{
return;
}
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if (GetAttachedShapes().Any(x => x.isActiveAndEnabled))
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{
return;
}
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IsEnabled = false;
if (!WorldObjectManager.AllObjectsReady && !QSBCore.IsHost)
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{
return;
}
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if (ControllingPlayer != QSBPlayerManager.LocalPlayerId)
{
// not being controlled by us, don't care if we leave area
return;
}
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var id = ObjectId;
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// send event to other players that we're releasing authority
((IQSBQuantumObject)this).SendMessage(new QuantumAuthorityMessage(0u));
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}
}
}