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fix it
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@ -103,7 +103,7 @@ namespace QSB.QuantumSync.WorldObjects
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{
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return;
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}
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if (GetAttachedShapes().Any(x => x.gameObject.activeInHierarchy))
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if (GetAttachedShapes().Any(x => x.isActiveAndEnabled))
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{
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return;
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}
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