2020-12-14 16:28:03 +00:00
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using QSB.Messaging;
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2020-12-16 09:08:38 +00:00
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using QuantumUNET.Transport;
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2020-12-11 12:54:19 +00:00
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2020-12-18 21:00:22 +00:00
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namespace QSB.ConversationSync.Events
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2020-12-11 12:54:19 +00:00
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{
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public class DialogueConditionMessage : PlayerMessage
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{
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public string ConditionName { get; set; }
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public bool ConditionState { get; set; }
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2020-12-23 12:58:45 +00:00
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public override void Deserialize(QNetworkReader reader)
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2020-12-11 12:54:19 +00:00
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{
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base.Deserialize(reader);
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ConditionName = reader.ReadString();
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ConditionState = reader.ReadBoolean();
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}
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2020-12-23 12:58:45 +00:00
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public override void Serialize(QNetworkWriter writer)
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2020-12-11 12:54:19 +00:00
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{
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base.Serialize(writer);
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writer.Write(ConditionName);
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writer.Write(ConditionState);
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}
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}
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}
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