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using Cysharp.Threading.Tasks;
using QSB.EyeOfTheUniverse.InstrumentSync.WorldObjects;
using QSB.WorldSync;
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using System.Threading;
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namespace QSB.EyeOfTheUniverse.InstrumentSync;
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public class QuantumInstrumentManager : WorldObjectManager
{
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public override WorldObjectScene WorldObjectScene => WorldObjectScene.Eye;
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public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken ct)
=> QSBWorldSync.Init<QSBQuantumInstrument, QuantumInstrument>();
}